Game includes:
To build the tallest tower by stacking play pieces one on top of another.
SET UP
Each player begins with a base and 24 play pieces, 12 of each shape. Place the bases on a sturdy, level table. Shuffle penalty cards and place in center of table. Choose a player to begin.
PLAYER'S TURNS
To take a turn, player rolls the dice.
- 96 wooden play pieces (48 letter and 48 logo pieces)
- 2 custom wood dice
- 4 wood logo bases
- 16 penalty cards
To build the tallest tower by stacking play pieces one on top of another.
SET UP
Each player begins with a base and 24 play pieces, 12 of each shape. Place the bases on a sturdy, level table. Shuffle penalty cards and place in center of table. Choose a player to begin.
PLAYER'S TURNS
To take a turn, player rolls the dice.

Play one piece.

Play two pieces.

Play three pieces.

Play four pieces.

Give a penalty.

Receive a penalty.

Play letter piece.

Play logo piece.

Play letter OR logo piece.
SAMPLE ROLLS

Stack two letter pieces.

Stack four logo pieces.

Choose opponent to draw penalty card

Draw a penalty card.

Play 3 pieces of your choice,
logo OR letter
logo OR letter
- Using your base as a foundation, begin building a tower by stacking pieces as indicated by your roll of the dice.
- When Die #1 is a penalty roll, Die #2 is ignored.
- If a roll calls for more pieces than you have, simply play as much of the roll as your pieces allow.
- Continue taking turns when you run out of pieces. Players continue to compete by giving and receiving penalties.
STACKING RULES
Pieces must be stacked one at a time. Once a piece is stacked, it may not be picked up or moved UNLESS a penalty card requires it. Pieces may be stacked in any position, either vertically (on edge) or horizontally (laid flat).
You may use as many pieces as you like to create your tower's foundation or first layer. HOWEVER, once a single piece is stacked atop that layer, no additional pieces may be added to the lower level. The same rule applies for each successive level.
Purposeful or Accidental destruction of a tower not during the course of a regular turn Any player who causes an opponent's tower to topple is required to lose a turn and draw a penalty card. Harmed player may rebuild their tower without a penalty.
RULES FOR PENALTY PLAY
On dice rolls that indicate penalty play
Pieces must be stacked one at a time. Once a piece is stacked, it may not be picked up or moved UNLESS a penalty card requires it. Pieces may be stacked in any position, either vertically (on edge) or horizontally (laid flat).
You may use as many pieces as you like to create your tower's foundation or first layer. HOWEVER, once a single piece is stacked atop that layer, no additional pieces may be added to the lower level. The same rule applies for each successive level.
Purposeful or Accidental destruction of a tower not during the course of a regular turn Any player who causes an opponent's tower to topple is required to lose a turn and draw a penalty card. Harmed player may rebuild their tower without a penalty.
RULES FOR PENALTY PLAY
On dice rolls that indicate penalty play

Choose an opponent to draw and play a penalty card. If
your opponent draws a U-DECIDE* card, you select
their penalty.

Draw and play your own penalty card. if you draw a
U-DECIDE* card, your opponents select your penalty.
Once a penalty card is used, return it to the bottom of the pile.
*U-DECIDE Penalty Cards - These can be any penalties that the players agree on before the game begins.
NOTE: Players may opt to invent their own penalties instead of relying on the cards provided. Alternate penalties should be agreed on before starting game.
LOSS OF GAME
If any part of your tower falls during your turn, the fallen pieces and the piece you were playing are removed from the game. If any portion of your tower remains standing, continue to play. If your entire tower collapses, you are out.
WINNING THE GAME
When all the available pieces have been played, the player with the tallest tower is the winner.
TIE BREAKER
In the event of a tie, the player whose tower has the most vertical pieces wins.
*U-DECIDE Penalty Cards - These can be any penalties that the players agree on before the game begins.
NOTE: Players may opt to invent their own penalties instead of relying on the cards provided. Alternate penalties should be agreed on before starting game.
LOSS OF GAME
If any part of your tower falls during your turn, the fallen pieces and the piece you were playing are removed from the game. If any portion of your tower remains standing, continue to play. If your entire tower collapses, you are out.
WINNING THE GAME
When all the available pieces have been played, the player with the tallest tower is the winner.
TIE BREAKER
In the event of a tie, the player whose tower has the most vertical pieces wins.






